💸Cycle of Creation Economy
How $SCRAFT and ASH work.

Solcraft's revenue model is intricately designed around the cycle of creation economy, ensuring sustainable and engaging economic dynamics that benefit both players and $SCRAFT holders. This cycle revolves around several key actions:
1. Burning $SCRAFT to Start the Game:
To initiate a game session in Solcraft's hardcore survival mode, players must burn a set amount of $SCRAFT. This initial burn acts as an entry fee, underscoring the high stakes of the game where each new start requires this cost.
2. Burning $SCRAFT Using the Solcraft Furnace:
Once in the game, players use the Solcraft Furnace to burn specific in-game items along with $SCRAFT to produce ASH. This process is essential for progressing in the game and creating the resources needed to craft more $SCRAFT.
3. Converting ASH Back into $SCRAFT:
By accumulating enough ASH through strategic resource management and burning activities, players can craft ASH back into a greater amount of $SCRAFT. This conversion is the cornerstone of the game’s economic loop, allowing players to potentially turn a profit from their in-game actions.
4. Burning $SCRAFT Upon Death:
In the hardcore survival mode, death has significant consequences. Players must burn $SCRAFT again to start a new game if they die, emphasizing the cost of each respawn. Given the challenging nature of the game, there are multiple instances where a player might die before collecting enough resources to craft $SCRAFT from ASH, resulting in multiple burns without immediate profit.
This economic structure creates a continuous demand for $SCRAFT, as players need to keep purchasing and burning it to play, progress, and respawn. Each burn reduces the circulating supply of $SCRAFT, which can benefit holders by potentially increasing the token's value. The cycle of creation economy ensures that both the game remains challenging and engaging for players, and the $SCRAFT ecosystem remains dynamic and valuable for investors and participants alike.
Last updated